![]() You can achieve this by creating a line of stones, which you can jump over in every move. The goal of Halma is to get your stones in the corner of your opponent as fast as you can. ![]() As shown below, white has moved all his stones in blacks field, and therefore white has won. The board game is finished when one player managed to move all his stones in the opponent's field. And when you did jump and there are other jumps possible, but you want to stop anyway, you can. In contradiction to checkers, the stones to not disappear from the field. To do this, you simply click the next place that you want to go to after each jump. A stone can make more than one jump in one turn this makes it possible to jump over the whole field. In the example below, white is jumping.Ī jump can also be made in each direction horizontaly, vertically or diagonally. A stone can also jump over neighbourly stones (either your own or your opponents), as long as the stone will land on an empty space. The moving can be done in all directions (horizontally, vertically and diagonally). On each turn, you can move one of your stones (you always move them to an empty space). The name says it all Halma is Greek for 'jump'.Īt the beginning of the board game, each player has 15 stones in his own camp (bottom right on the field). ![]() You are even allowed to jump over several stones after each other. It does not matter which stones you jump over, it can either be yours or your opponents. You do not use the same strategy as when you play checkers you just jump over the stones. The goal of each player is to take over the opponent's camp on the other side with your own stones. The player can continually hop over subsequent pieces during that turn, and in any direction, so long as there are empty holes on the other side of those pieces.Halma (also called Chinese Checkers) on yourturnmyturn, is played with two players on a 10x10 board. That piece can be their own colored piece or any other players. ![]() During a player’s turn, they can move their piece to any adjacent empty hole.Ī player’s piece can also hop over an adjacent piece, into an empty hole. Players take turns moving their pieces across the board. When playing in teams, both team members must successfully move all their pieces across the board to their respective homes to win. The aim of the game is to be the first player to move all their pieces across the board and into their home in the opposing triangle. Each player is set up on the opposite triangle of their teammate. Two playersĮach player controls one to three sets of marbles.ġ) If one set is used, players start in a triangle facing their opponent’s triangle.Ģ) If two sets are used, the players set up in two triangles facing the opponent’s two triangles, or one opposing and one facing an empty triangle.ģ) If three sets are used, then the players set up in three opposing triangles.Įach player controls one or two sets of marbles.ġ) If one set is used, players set up in a triangle, facing an empty triangle.Ģ) If two sets are used, then each player starts with two sets of colored marbles on opposing triangles.ġ) In “free for all”, two opposite triangles are left empty.Ģ) If teams are played, two teams are formed and each player is set up on the opposite triangle of their teammate.ġ) In “free for all”, each player sets up in their own triangle.Ģ) If teams are playing, three teams of two players are established. The triangle directly opposite the player (the opposing triangle) is known as the player’s home.Ĭhinese Checkers can be played by 2 to 6 players. Each point of the star is a 10 hole triangle that corresponds to a player’s starting point, where 10 matching colored marbles are placed. The board’s playing field takes the form of a 6 point star.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |